About us

About Nilo

Nilo is a browser-based platform for making games and playing them with friends. You describe a game idea, Nilo AI helps build it, then you playtest, keep changing it, and share it with a link.

Nilo also makes 3D models, characters, animations, and Roblox-ready avatars you can export to other platforms. No download is needed. Nilo is in Open Beta. The homepage reports 150,000+ creators and 350,000+ worlds made; those figures may change. Nilo is backed by a16z speedrun and Supercell.

creators
150,000+creators
worlds made
350,000+worlds made
live for everyone
Open betalive for everyone

Features

What Nilo does

Make a game from a description

Tell Nilo AI what you want. It can help with 3D models, environments, game logic, characters, animations, sound effects, leaderboards, and UI. It keeps an editable design document so the game stays consistent, and you can pause it at any step.

Play with friends from a link

Games run in the browser. Publish a world, invite friends with a link or QR code, and playtest together with voice chat. No download is needed.

Characters, rigging, and animation

Create characters from text or an image, rig bipedal models that are in a T-pose, and play or generate animations. Nilo handles retopology, rigging, and texture baking. No Blender skills are required.

Building tools around the game

Primitive shapes, materials, lights, particles, sky and ground, physics, visual effects, and audio sit next to AI generation. Asset packs keep a set of objects in one style, and the Builder Bag stores assets for any of your worlds.

Roblox-ready characters

Workbench makes R15 Roblox characters from a prompt, with drawing, skin color, and animation. Download a .RBXMX file on a Builder or Pro plan. Free plans can still download torso and leg textures.

Export when you want to leave Nilo

Nilo is not a Roblox plugin. Export objects as GLB, FBX, or STL, or export a whole world, then import into Roblox Studio. The same files work in Unity, Unreal Engine, and Godot.

Why Nilo

What makes Nilo different

  1. A game you can play, not a file you export

    You describe a game, playtest it in the browser, keep changing it, and share a link. Friends join from that link. Export to Roblox Studio, Unity, Unreal Engine, or Godot is optional.

  2. Nilo AI stays with the game

    Nilo AI, called the World Agent in the Help Center, writes and updates a design document as you build, saves chats between sessions, and can review a video you upload or link. People in the same world can run their own chats at the same time, and a Mini Agent can change one selected object alongside it.

  3. No download and no Blender

    Nilo runs in a modern browser on any device. A PC gives the best experience. Short prompts and detailed ones both work, and Nilo handles retopology, rigging, and texture baking. A code editor is there when you want to change behavior directly.

  4. Not a Roblox plugin

    You create in the browser, then export if you want the work in another engine. Exported files use standard formats. Keep each model under 10,000 polygons for Roblox Studio, and use the level of detail slider to bring the count down.

  5. Free to start

    The Starter plan is free. Primitive shapes, lights, particle systems, and uploading your own content do not use AI generation. AI generation uses your included usage or Bits. Builder includes over 1.5x the usage of Starter, and Pro includes over 4x, and paid plans unlock advanced models. Prices and promotions change; the pricing page shows the current charge.

  6. Built by the teams behind Fortnite, Unreal Engine 5 and Fable

    Nilo's team includes veterans from Epic Games, Fortnite, Unreal Engine 5, Fable, Blizzard, Twitch, VRChat and Rec Room. We have shipped the tools and games creators already love, and we built Nilo to fix what frustrated us about them.

Our creators

Who uses Nilo

Nilo is for ages 13 and up. It is a collaborative sandbox, so people may see creations made by others. There are no built-in parental controls right now. AI moderation blocks most offensive content, and parents should supervise younger users. Parents Guide

  • Friends making a game together who describe an idea, build in the same world, and share one link.

  • First-time creators, 13 and up moving from playing games to making them, with no download and no 3D background.

  • People who want a playable browser game they can playtest, publish, and invite friends into.

  • Roblox creators who sometimes export models and R15 characters into Roblox Studio.

  • Indie developers on Unity, Unreal, and Godot who export GLB or FBX when a model needs to leave Nilo.

  • Creators and streamers building live and publishing a world people can join.

Our story

The team behind Nilo

Nilo started with one question: what if making a game could be as fun as playing one? Our founder watched talented creators give up on projects because the tools were too hard, so in April 2024 he assembled a team and had a working AI-native prototype within three months.

Founder & CEO

Nuno Leiria, Founder & CEO

Nuno has spent over 15 years in the games industry working on AAA titles including Fable and Fortnite. Before Nilo, he led the optimization team for Unreal Engine 5 at Epic Games.

Today Nilo is a fully remote team of 20+ people across 9 time zones, including Fortnite and Unreal Engine 5 veterans, former Fable developers, Warcraft and Diablo design leads, Twitch ecosystem architects, TikTok global marketing leads, and VRChat scaling experts.

In September 2025, Nilo raised a $4M seed round led by Supercell, with participation from a16z speedrun, Kfund, Flex Capital, Essence VC, and others. Read the announcement or join the team.

The Nilo team dancing together during a company offsite.
Four Nilo teammates laughing together on a bench, each with a laptop open, during an offsite.

Team backgrounds include Fortnite, Unreal Engine 5, Fable, Warcraft, Diablo, Twitch, TikTok, VRChat, Rec Room.

Getting started

How Nilo works

  1. Onboarding

    Go to play.nilo.io, sign up, and open a world. There's nothing to download and no 3D experience needed. Nilo works in modern browsers; a PC gives the best experience.

  2. Making a game

    Describe the game to Nilo AI, playtest it in the browser, and invite friends with a link. You can also make 3D models, characters, and animations, and export them if you want them in another engine.

  3. Support

    Need help or found a bug? Submit a ticket through our Featurebase support portal, or ask the team and community in our Discord. Discord is also where we share product updates, tutorials and challenges first.

  4. Bits and Nilo Rewards

    Generations draw from your Bits Battery, which recharges continuously instead of resetting monthly. The published FAQ says an empty battery takes one week to fully recharge on every tier. Builder includes over 1.5x the usage of Starter, and Pro includes over 4x. Current prices are on the pricing page. Bonus Bits from Rewards and top-ups are separate and do not expire.

At a glance

Key facts about Nilo

Key facts about Nilo (Nilo Technologies)
Company NameNilo (Nilo Technologies)
TypeBrowser-based platform for making and playing games (SaaS). Currently in Open Beta.
FoundedApril 2024
FounderNuno Leiria, Founder & CEO
HeadquartersSan Francisco, California (remote-first team across 9 time zones)
Websitenilo.io · App: play.nilo.io
Core OfferingMake a game from a description with Nilo AI, playtest it in the browser, and share it with a link. Also 3D models, characters, animations, and optional export.
PricingStarter: free, with limited usage. Builder: over 1.5x Starter usage. Pro: over 4x Starter usage, plus advanced generation models. Current prices and promotions are on nilo.io/pricing. Bits Battery recharges continuously; the published FAQ says an empty battery takes one week to fully recharge on every tier.
Contract TermsMonthly subscription, no long-term contract
ServicesNilo AI game building, multiplayer playtests, text and image to 3D, rigging and animation, asset packs, R15 Roblox characters, level of detail control, GLB/FBX/STL and RBXMX export
Compatible PlatformsPlayable in the browser. Export to Roblox Studio, Unity, Unreal Engine, and Godot.
CommunicationSupport tickets via Featurebase, Discord community
InvestorsSupercell (lead), a16z speedrun, Kfund, Flex Capital, Essence VC, Script Capital, Earthling VC, CoreNest Capital, Next Tier Ventures, Shilling
Customers Served150,000+ creators (the homepage figure; it may change)
Projects Delivered350,000+ worlds made (the homepage figure; it may change)
CategoryStandalone game platform. Not a Roblox plugin. Export to Roblox Studio is optional.
SocialDiscord · X · TikTok · YouTube · Instagram · LinkedIn

Frequently asked questions

What is Nilo?

Nilo is a browser-based platform for making games and playing them with friends. You describe a game idea, Nilo AI helps build it, then you playtest, keep changing it, and share it with a link. Nilo also makes 3D models, characters, animations, and Roblox-ready avatars that you can export to other platforms. No download is needed. Nilo is currently in Open Beta.

Who is Nilo for?

Nilo is for ages 13 and up. It is a collaborative sandbox, so users may see content made by other people. Nilo has no built-in parental controls right now, such as time limits or restricted modes. AI moderation blocks most offensive content, but generative tools can sometimes produce unexpected results. Nilo recommends that parents actively supervise younger users. Users under 18 need permission from the owner of a payment method before making any purchase. Parents with questions can submit a support ticket or read the Parents Guide at help.nilo.io.

Is Nilo free to use?

Yes. The Starter plan is free. Core features that do not use AI generation are free, including primitive shapes, lights, particle systems, and uploading your own content. AI generation uses your included usage or Bits, and free usage is limited, not unlimited. Builder includes over 1.5x the usage of Starter, and Pro includes over 4x. Paid plans also unlock advanced generation models. Prices and promotions change; the pricing page and the purchase screen show the current charge.

What are "Bits" and how do I get more?

Generation usage comes from the Bits Battery, which recharges continuously instead of resetting monthly. Capacity and recharge rate depend on the plan. The published FAQ says an empty battery takes one week to fully recharge on every tier. Purchased or earned Bits show as Bonus Bits under Account, Wallet. Top-ups do not expire. Free Bits come from Nilo Rewards at play.nilo.io/rewards and from Discord events.

What are Nilo Rewards?

Nilo Rewards gives free Bits for daily logins and referrals at play.nilo.io/rewards. Discord events can award Bits too. Bonus Bits do not expire and do not reset with the billing cycle.

What makes Nilo different?

Nilo is a place to make a game and play it, not a stack of asset tools. You describe the game, playtest in the browser, and share a link. Nilo AI keeps a design document so later changes stay consistent. Export to Roblox Studio or another engine is optional. Nilo is not a Roblox plugin.

How does exporting work?

Select one or more objects, then right-click, choose the more menu, and download FBX, GLB, or STL. GLB is the usual choice for Roblox, the web, and most programs. FBX suits Unity, Maya, and Blender. STL is geometry for 3D printing. To export a whole world, right-click an empty area and choose Export. For Roblox Studio, keep each model under 10,000 polygons and use the level of detail slider if you need to reduce it.

What can I do with a Nilo game besides play it on Nilo?

Friends can join from a link in the browser. You can also export models for Roblox Studio, Unity, Unreal Engine, and Godot. Workbench can download an R15 character as RBXMX, with animations and textures, on a Builder or Pro plan.

Is Nilo a Roblox plugin?

No. Nilo is a standalone platform. You create in the browser, then export to Roblox Studio if you want the asset in a Roblox game. Exported assets use standard Roblox-compatible formats.

Do I need to know how to code or use Blender?

No. Describe what you want with text or an image and Nilo AI helps build it. A code editor is available when you want to edit behavior directly, from the Code option on the bottom toolbar or Edit Class on a selected object. No Blender or 3D modeling skills are required.

What can I build with Nilo?

Playable games and worlds, plus 3D models, characters, animations, environments, UI, sound, and Roblox-ready avatars. You can publish a world and share the link, or keep it private.

Can I create full games with Nilo?

Yes. Open Beta includes making games in the browser. Describe the game, let Nilo AI help build it, playtest, keep changing it, and publish it with a link friends can join. No download is needed.

Who owns what I make, and can I sell it?

Creators own the models and games they make in Nilo and can sell them. Nilo does not use user creations to train AI. You need permission for any content that is not yours. IP owners can submit a ticket using the DMCA Claims or Moderation Report option.

How do I get support?

Live chat during business hours covers billing, account management, and general questions about using Nilo. Bugs, project debugging, and third-party integrations go to Discord or the in-app bug report. Tickets at nilo.featurebase.app/tickets cover billing, refunds, account access, deletion, moderation, DMCA, and privacy requests. Account-specific billing, refund, access, or privacy matters should go through a ticket, not a public Discord channel.

Who is behind Nilo?

Nilo was founded in April 2024 by Nuno Leiria, a 15-year games veteran who worked on Fable and Fortnite and led Unreal Engine 5 optimization at Epic Games. The company is backed by a16z speedrun and Supercell.

Making games should
feel like playing them

Describe a game, play it in the browser, and share a link with friends. No download needed.

Start creating for free